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Wednesday, 18 January 2012

Aztec Temple Research Board

Just to demonstrate how the Aztec Temples were built and to help myself a get a better feeling of creating a building such as this in 3d Ive collected various research that portrays these pyramids. Below you can see some of the images that I looked at. One main example that helped me was the Temple Mayor which stood at the heart of the capital of the Aztecs - Tenochtitlan


Tuesday, 17 January 2012

Outside Temple Map

Below is the first draft of what the outside of the Aztec Temple will look like and include. Inside this temple will be where the majority of the level takes place.

Monday, 16 January 2012

Variety of Guardian Designs

Below shows different rough designs of what the Guardian may have been looking at fantasy, spiritual and more realistic ideas.


And below further shows the design i decided upon, taking the more realistic approach and feeling that I could create an interesting contrast between the two main characters from reading up on the history of the Aztec and Spanish war.


Main Mechanic and Timeline Breakdown

A slide taken from my 1st viva pitch showing a brief summary of my main mechanic.

 And below that a timeline chart explaining the exact time period I wish to have my game during the Aztec civilization records.


As you can see the timeline reveals the exact year intended for the game idea. This being a year after Cortes and the Spaniards come to the Aztec lands

Variety of Aztec unique weapons

So i started researching into the weaponry that the Aztecs possessed finding out the comparison of technology against the Spanish during that time period. Below are some of the unique weapons originally from the Aztec people.



Thursday, 24 November 2011

Custom AI Character so far

Currently I have a custom AI character in my game next to my Custom Player character with just an idle animation, even though i have not gotten any warnings or errors while compiling the scripting in UnrealFrontEnd, following the player still seems to fail and I will continue to investigate this.





Below is a video of what im trying to achieve with the AI following the player, I can also try to move onto adding pathfinding afterwards to stop AI from getting trapped behind certain areas.


Wednesday, 23 November 2011

Trial and Error

So Ive been working on getting a custom AI character to follow the player as a companion, and through numerous attempts of scraping code and starting from scratch, putting together knowledge ive gained on unreal scripting I have a number of failed attempts to show for it which is quite frustrating.

Ive been able to get the custom AI into the game standing with an idle animation and the closest I have gotten to having the AI follow the player is it running off the map and standing idle twitching...






I'll continue to work on this until I have it solved and functional.











I mostly extended the classes for UTBOT and AIController, above are some samples of code i currently have produced.