So Ive been working on getting a custom AI character to follow the player as a companion, and through numerous attempts of scraping code and starting from scratch, putting together knowledge ive gained on unreal scripting I have a number of failed attempts to show for it which is quite frustrating.
Ive been able to get the custom AI into the game standing with an idle animation and the closest I have gotten to having the AI follow the player is it running off the map and standing idle twitching...
I'll continue to work on this until I have it solved and functional.
I mostly extended the classes for UTBOT and AIController, above are some samples of code i currently have produced.
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