Below I organised the files for my Custom Game using Unreal Development Kit. I used a tutorial as guidelines to do this created by a student from the previous year that mentioned the tutorial to me named Henrik. First of all I went to the folder located in my "Local Disk (C) Drive >> UDK >> UDK-2011-09 >> Development >> SRC" and created my custom folder called AztecGame.
Within this folder I created a Classes folder and within that folder I have currently created 3 .UC files named CustomGame.UC, CustomPawn.UC and CustomPlayerController.UC to extend the default Unreal Classes.
From here I could then begin implementing my own scripts to alter mechanics, HUD, camera's etc.
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